The main plot revolves, as so many of the best Trekkie ones do, around the Borg. In fact, it's better than some of the film efforts from recent years, and works like a string of exceptionally good episodes. This could have been a big problem, except for the fact that the story is so damn good. Story GloryĪrmada is very much a story driven game, with the strategic and resource management side of things kept as light as possible. But when you're a simple and limited person like me, this is not necessarily a bad thing. Homeworld might have hurt a lot of people's brains with its fully 3D galactic beauty, but it was a massive achievement that makes Armada look very limited and simple by comparison. And this is where we encounter the first problem, because there is something just wrong about space vessels moving around a 2D plane.
FC is a land-based 3D RTS, while Armada is more like Command & Conquer in space. The answer is both yes and no, although to be fair both games are quite different. Following last month's Force Commander disappointment (at least in terms of what it could have been), it was always going to be interesting to see if a Star Trek RTS could fare any better.